Windows 3.1 Design System - Program Manager
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A design system inspired by Microsoft Windows 3.1 (1992), featuring the iconic beveled 3D buttons, grey backgrounds, chunky UI elements, and the classic 16-color VGA palette.

Ready
640x480
16 Colors
I. Color Palette

The classic Windows 3.1 16-color VGA palette. Limited but iconic.

Light Gray
#C0C0C0 - Window BG
Dark Blue
#000080 - Title Bar
Dark Cyan
#008080 - Desktop
White
#FFFFFF - Bevel Light
Dark Gray
#808080 - Bevel Dark
Black
#000000 - Shadow
II. Typography

System fonts with a bitmap aesthetic. VT323 captures the MS Sans Serif feel.

4XL - 2.5rem / 40px
Program Manager
3XL - 2rem / 32px
File Manager
2XL - 1.5rem / 24px
Control Panel
XL - 1.25rem / 20px
Print Manager
LG - 1.125rem / 18px
Clipboard Viewer
BASE - 1rem / 16px
MS-DOS Prompt
SM - 0.875rem / 14px
PIF Editor
XS - 0.75rem / 12px
Windows Setup
PARAGRAPH TEXT
Welcome to Windows 3.1! This operating system provides a graphical user interface for your IBM-compatible personal computer. You can run multiple applications simultaneously using the Program Manager.
III. Spacing System

Compact spacing for efficient use of limited screen real estate.

--space-1
2px
--space-2
4px
--space-3
8px
--space-4
12px
--space-5
16px
--space-6
24px
--space-7
32px
--space-8
48px
--space-9
64px
IV. Buttons

Classic beveled 3D buttons with light top-left edges and dark bottom-right edges. Pressing inverts the bevel to create the "pushed in" effect.

Standard Buttons
Default Button (Focus)
Button States
Button Sizes
Action Buttons
V. Form Elements

Chunky form controls with inset borders and the classic "sunken" 3D effect.

Text Input
Dropdown List
Check Boxes
Radio Buttons
Text Area with Scrollbar
Microsoft Windows operating system, version 3.1.

Copyright (C) 1985-1992 Microsoft Corp.

This product is licensed to:
Registered User
Organization Name

Product ID: 00000-000-0000000-00000

Windows 3.1 requires MS-DOS version 3.1 or later.
Minimum RAM: 1 MB (2 MB recommended)
Hard disk: 6-10 MB free space

For best results, use a 386 or higher processor.
VI. Cards (Program Windows)

Cards styled as classic Windows 3.1 program group windows with title bars.

Main
💾
File Manager
Control Panel
🖨
Print Manager
📋
Clipboard
Accessories
📝
Write
🎨
Paintbrush
💲
Calculator
📅
Calendar
Games
🃏
Solitaire
💣
Minesweeper

Dialog Card

System Properties

Microsoft Windows

Version 3.1

Copyright (C) 1985-1992
Microsoft Corp.

386 Enhanced Mode
Memory: 4,096 KB Free

VII. Data Table

File listing table styled like File Manager.

Name Size Date Time
WIN.INI 14,752 03/10/92 3:10a
SYSTEM.INI 9,344 03/10/92 3:10a
PROGMAN.INI 1,024 03/10/92 3:10a
CONTROL.INI 2,048 03/10/92 3:10a
WINFILE.INI 512 03/10/92 3:10a
MOUSE.INI 256 03/10/92 3:10a

6 file(s) - 27,936 bytes

VIII. Badges

Status indicators using the Windows 3.1 color palette.

Standard Badges
Default Info Success Warning Error
Outline Badges
New Updated Beta
Usage Examples
v3.1 Connected Low Memory Disk Full 386 Enhanced
IX. Dialogs and Progress

Classic Windows dialog boxes and progress indicators.

Windows
Are you sure you want to delete 'GAME.EXE'?
This action cannot be undone.
Progress Bars
Copying files... 75%
Installing... 45%
Formatting disk... 100%
X. Design Principles

Core principles for authentic Windows 3.1 visual design.

  • Beveled 3D Effect
    All interactive elements use the classic beveled border technique: white/light gray on top-left edges, dark gray/black on bottom-right. Pressed states invert this pattern.
  • 16-Color VGA Palette
    Stick to the authentic 16-color palette. Use Dark Blue (#000080) for title bars, Light Gray (#C0C0C0) for window backgrounds, and Teal (#008080) for the desktop.
  • System Font Aesthetic
    Typography should evoke the MS Sans Serif bitmap font feel. Keep text sizes relatively small and avoid anti-aliasing effects.
  • Compact UI Elements
    Windows 3.1 ran on 640x480 displays. UI elements should be compact but chunky, with clear visual boundaries. Every pixel matters.
  • Window Hierarchy
    Everything lives in windows. Active windows have blue title bars; inactive windows have gray. Window controls (minimize/maximize) use the same beveled button style.
  • Consistent Borders
    Use 2px borders consistently. Raised elements (buttons, panels) push out from the surface. Sunken elements (text inputs, lists) recede into it.
  • Group Boxes
    Related controls should be grouped in labeled frames (group boxes) with etched borders. Labels sit on the top border line.
  • No Gradients or Shadows
    Avoid modern effects like gradients, drop shadows, or transparency. The 3D effect comes purely from strategic border color placement.